Game Org module · Cross-game

Prepare the raid before the raid.

The Discord poll, the screenshot annotated in Paint, the pinned message nobody re-reads: that's how most raids get prepared, and that's why the first fifteen minutes go into repeating who does what. The Planner replaces that patchwork with one continuous chain — every member declares what they can hold, you build your rosters, and on the night you lay the composition on a map the whole org watches move in real time.

You compose with what your members can actually hold.

It all starts with the member. Each one declares their characters — class, specialisation, realm, level, professions — picks a main, and above all states the roles they are able to hold on a run, including the ones they don't usually play. The backup tank who won't say it out loud in voice chat, you find in the sheet rather than the moment you're a tank short.

Gear level is declared by the member or imported from their SimC export — no magic sync with the game, the data comes from them.

  • Several characters per member, with a designated main
  • Holdable roles declared, beyond the usual one
  • Gear declared or imported from a SimC file
  • Visible activity: runs, attendance rate, next commitment
A member's character sheet: class and specialisation, holdable roles as potential, roster memberships, activity and gear level.
The member declares their characters and what they can hold. You compose on facts, not on memory.

Your rosters, once — not before every run.

A roster isn't an attendance list, it's a team: who belongs to it, with which character, in which slot. The Planner keeps them current group by group, with the slots you defined — ranged DPS, melee DPS, healer, support, or whatever your game calls them.

For every member placed you see their character, class and spec, what else they can hold, and their score. Target and actual composition compare at a glance: you know you're a healer short before you even open the calendar.

Dawn roster: 20 of 20 posts filled, gaps flagged, and for each member their character, class and specialization, backup posts and score
A roster kept up to date: who plays what, on which post, with which character.

Every run: who's actually coming, and does it hold together?

On the day, the Planner opens on the sign-ups. You validate the list, and the coverage rate tells you immediately whether the composition stands: how many to place, how many still without a role, where the holes are.

That's the moment most orgs discover the problem too late. Here it surfaces while you can still call someone.

Sign-ups screen for a run: 19 sign-ups of which 15 kept, coverage per role and the applicants still awaiting validation
Coverage per role, before the run: what is filled, what is missing.

The tactical map moves live, for everyone.

The composition goes onto a map: your zone background, your tokens, your sequences. A briefing is organised in steps — phase one, phase two, the burn — which you duplicate and run through like slides.

And it is genuine real time: several officers can build the map at once, every move is merged and rebroadcast to the others. A member reading the map sees it move while you build it. Nobody waits for a screenshot export.

  • Sequences and steps: a briefing unfolds, it doesn't fit on one image
  • Your own map background, cropping, viewing angles
  • Simultaneous editing, merged server-side
  • Visible live even to those only watching
  • Export to share outside the app
Planner tactical map: composition tokens placed on a zone background, sequence and step panel, presentation toolbar.
The briefing is built together and read in steps, like a set of slides.

Presentation mode: three tools that steer attention.

When it's time to explain, the interface steps back and all that remains is the map and three tools. They are what separates this from any whiteboard bolted next to your Discord.

The ephemeral pencil — you draw the move, the stroke stays long enough to be read then erases itself, receding from where it started. Nothing to clean up, nothing accumulating, and the stroke never enters the document: neither saved nor exported. The ping points at a spot without drawing anything. The spotlight makes one token stand out and dims all the others — "he leaves first" becomes obvious without a sentence.

These three are used while you share your screen in voice: they steer the attention of the people watching you.

Planner presentation mode: the projector isolates one member while the rest of the map dims, and an arrow drawn with the ephemeral pencil points at the target
The projector isolates, the pencil points, and the stroke fades on its own once it has been read.

MMO or military: one mode, chosen for your game.

Game Org doesn't impose one way of running an operation. Operation composition has two modes, and your org enables only one: the Planner for MMO raids and runs, Mission Control for units that think in order of battle and military missions. Both build on the Events module.

If you run Star Citizen operations, milsim sessions or structured RP, Mission Control is the one to look at — it tells the same story in your universe's vocabulary.

The tactical map isn't reserved for the Planner: both modes have it. What changes is the grammar around it — rosters and compositions on one side, order of battle and missions on the other.

The “Operation composition” block in administration: Mission Control for military and Planner for MMO raids, one active at a time, both backed by the Events module
One mode active at a time, chosen for your game — and both rely on Events.

FAQ

Frequently asked questions

Do my members see my pings and strokes on their own screen?

Not yet. The ephemeral pencil, the ping and the spotlight are presentation tools: you use them while you share your screen in voice. The map editing itself, however, is broadcast in real time — a member who opens the map watches it being built while your officers build it.

Where does the gear level on characters come from?

From the member: they declare it, or import their SimC export. There is no automatic sync with the game, and we'd rather write that plainly than let anyone believe in magic that doesn't exist.

Can we run the Planner and Mission Control at the same time?

No, deliberately. Operation composition has one active mode per organisation: Planner (MMO / raids) or Mission Control (military). Both answer the same need with two different grammars; enabling both would only duplicate your screens. The choice is made in your organisation's administration, and can be changed.

Does every member have to fill in their sheet for this to be useful?

The Planner works as soon as you have sign-ups, even with empty sheets: you place people by hand. Declared characters add the part that matters — knowing who can hold which role without asking in voice.

And how does it look in practice?

See how Game Org takes shape inside your guild.

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The first fifteen minutes of a raid shouldn't be the briefing.

Prepare the composition and the map before everyone logs in. Deploy your organisation for free.