Game Org module · Cross-game

Your events planned once, published to Discord, tracked everywhere — with no homegrown bot to maintain

Wednesday night. A member logs in and starts digging: Thursday's event is buried in one Discord channel, Friday's raid in another, Saturday's briefing has slipped under the weekend banter. Elsewhere, an officer is retyping a /create slash command whose syntax he's forgotten, while a Google Sheet of signups quietly goes stale.

Game Org absorbs all of this logistics — for free. Whether you're running a mythic raid on WoW, a heist on GTA Online, a milsim op on Arma, or a fleet on Star Citizen, the work is the same: you plan the event once from the site, it's published automatically to the right Discord channel, your members sign up from the site or from Discord interchangeably (the same data on both sides), and everyone finds their upcoming outings in a personal agenda. On the day, roll call runs cleanly — and in one click via Discord voice detection if you go Premium.

Automatic Discord publishing, no homegrown bot to maintain

Many orgs have installed an external bot to handle their events — Raid-Helper, Sesh, Groupflows, Raid Organizer. It works at first, but you eventually hit the same walls: to create an event you have to type a /create slash command with syntax you forget every time, and if you take too long filling the fields the bot times out and you have to start over. Advanced options (RSVP roles, templates, permissions) live on a third-party web interface hosted by the bot vendor, disconnected from your org. Signup data lives with the bot's publisher, not with you. And creation rights stick to Discord roles, not to your org's real hierarchy.

Game Org takes the opposite angle. You create the event from the site — that's the only place you create, no slash command to memorize — and it gets published automatically to the Discord channel mapped to its category (category ↔ channel mapping set up once for all). The embed is clean, structured, with date, location, short briefing, and signup buttons. Your members sign up from Discord — via the embed buttons — or from the site interchangeably, and signups are bidirectional: same data, two interfaces. The bot is provided and maintained by Game Org, the data stays in your space, and creation rights follow your org's grade × role matrix, not Discord roles.

  • Create from the site only — one place, no parallel paths to debug
  • Auto-publish to the right Discord channel — category ↔ channel mapping set once
  • Bidirectional signups — site and Discord point to the same data
  • Bot maintained by Game Org — no homegrown script that breaks on every Discord update
Discord embed of an event published automatically by Game Org: title, date, location, short briefing, and signup buttons (Yes / Maybe / No), with the signup list updating live below the embed.
You create on the site, the embed appears on Discord — no manual step, no homegrown bot.

A personal agenda and signups that hold up

No more digging through three Discord channels to piece your week back together. Every member has their personal agenda: a My Agenda button one click away, opening the list of their seven upcoming signups, grouped by day, with relative badges readable at a glance — TODAY, TOMORROW, IN 3D. Signup is three-state (Yes / Maybe / No) and stays in sync everywhere: the event card, the table, the detail page, the home widget, the personal agenda, and the Discord embed. A member who clicks Yes on the Discord embed's buttons is signed up on the site; a member who clicks Yes on the site sees their signup appear on Discord. One source of truth, no matter where you came in.

  • Personal agenda — a My Agenda button one click away, your next 7 events grouped by day
  • Relative badges TODAY / TOMORROW / IN Xd — no math required
  • Three-state RSVP (Yes / Maybe / No) in sync everywhere, site and Discord
  • Home widget that separates « my events » and « my section's events »
Personal agenda opened in one click in Game Org: list of upcoming signups grouped by day with TODAY, TOMORROW, IN 3D badges
The personal agenda: your seven upcoming signups, grouped by day, readable in two seconds.

Configurable event categories, granular creation rights

One org doesn't plan the same things as another, and even within an org not everyone creates the same kinds of events. A WoW guild wants Normal raid, Mythic+, RBG, Guild event categories. A GTA Online crew wants Heist, Street race, Business sourcing, Social event. An Arma milsim org wants Mission, Training, TTPs, Staff meeting. A Star Citizen org wants Mining ops, Patrol, Pirate hunt, Officer meeting.

Game Org hands you a set of event templates that you rename, color, and customize at onboarding to match your org's identity. Some templates keep a specific imposed behavior — typically training sessions, which inherit the concerned section's recurrence and logo — but the rest is fully in your hands. The right to create an event in each category is then granular: Game Org's permission matrix crosses grade and role to decide who can plan what. Your section leads create their section's training sessions, your officers plan the major operations, your staff reserves the NCO briefings. You stay in control, without micromanaging every creation.

  • Event templates renamed, colored, and customized by your org at onboarding
  • Creation right per category, granular by grade and by role
  • Simple recurrence (weekly, checked days) — your Tuesday raid republishes itself
  • Signup restrictions by section for section events — other members aren't spammed
Event category configuration in the Game Org admin: the list of categories with their color, and for each one the list of grades and roles allowed to create an event
Your categories, your colors, your rules: who can create what is decided by your permission matrix.

The time hub of your whole org

An event doesn't exist on its own: it has a briefing, sometimes an order of battle, almost always a voice channel. Many tools treat events as silos and force your leads to stitch the pieces together by hand. On Game Org, the event is the entry point for everything.

From its page, one click opens Mission Control to write the structured briefing and build the ORBAT, another launches the roll call at start. The home widget shows in parallel « my signups » and « my section's events », separately, so a recruit sees what concerns them without drowning in the global schedule. A member opening Game Org in the morning knows in two seconds what the day of org has in store for them.

  • Direct link event → Mission Control (briefing + ORBAT)
  • Direct link event → roll call at start
  • Dual home widget: « my events » + « my section's events »
  • Push notifications on events that concern me — no global spam
Event page in Game Org with action buttons at the top leading to Mission Control, ORBAT, and roll call
The event as a hub: briefing, ORBAT, roll call — everything starts here.

One-click roll call, via Discord voice Premium

Counting attendees at the start of an event is the most universal blind spot in guild tools. Ten players, you manage it by voice. Eighty, that's a quarter-hour lost while your members drift to their second screen and the briefing becomes inaudible.

With Premium, Game Org runs the roll call for you: the bot listens in real time to your org's Discord voice channel, identifies every connected member, and a « Mark all Discord attendees » button checks them in all in one click — five seconds, whether you're ten or a hundred. The event closes with a timestamped attendance rate, and latecomers get added in two clicks with undo.

On free, roll call is still there, in manual mode: you check the attendees yourself, with the same timestamped history and the same undo on every action. Automatic voice detection and bulk check-in are Premium: keeping a voice socket open with Discord costs resources continuously.

  • « Mark all Discord attendees » — bulk check-in via voice, 5 seconds Premium
  • Live detection of the voice channel — the bot sees who's connected, no manual check Premium
  • Manual roll call — check attendees by hand, included in the free plan
  • Timestamped history + undo on every action, in both cases — fix mistakes without redoing everything
Game Org roll call modal: the signup list, a « connected to Discord voice » panel detected in real time, and the « Mark all Discord attendees » button at the bottom.
The bot reads the voice channel, you mark everyone in one click. Five seconds, ten or a hundred members.

FAQ

Frequently asked questions

How exactly does Discord-based roll call work?

Voice detection is a Premium feature. Game Org connects to your org's Discord voice channel in real time. When you open the roll call modal on an event, you see the signup list with, for each member currently connected to the voice channel, a large blue « present on voice » badge. One click on the main button and every blue badge switches to « present » in bulk. You handle exceptions by hand afterward (a member missing from voice but in-game, for example). A latecomer can also mark themselves present via a Discord command — it's timestamped and saved in the history like any other check-in. On the free plan, roll call also exists, but in manual mode: you check the attendees yourself, with the same timestamped history and the same undo. It's the voice scan and the one-click check-in that are reserved for Premium.

My org doesn't use Discord. Does Game Org still work?

Partially, yes. Planning, signups, the personal agenda, categories, permissions, and recurrence all work independently of Discord. However, the automatic event publishing and the voice-detection roll call (Premium) rely on the Discord integration — it's the tool nearly every gaming community uses today. If you're exclusively on TeamSpeak or Mumble, those two features don't apply. For now, member login via Discord OAuth is still required by Game Org in all cases for authentication (no passwords to manage on the member side). A classic login / password mode without Discord is on the roadmap, for orgs who prefer not to depend on Discord OAuth.

Are event categories truly free or is there an imposed framework?

Largely free, but not entirely. Game Org ships a set of event templates you rename, color, and customize to match your org — a WoW guild will turn a template into Normal raid, Mythic+, Guild event; a milsim org into Mission, Training, Officer briefing. On the other hand, certain types keep a specific imposed behavior set by Game Org — typically training sessions, which inherit the concerned section's recurrence and logo, because they're section-scoped recurring events by nature. For everything else, you name them, color them, and set creation rules by grade and by role.

How does recurrence work for weekly events?

You create a parent event and tick the weekdays it repeats on. Game Org automatically generates the upcoming occurrences — typically fifteen days ahead — and republishes them to Discord as they roll out. You can edit or cancel an individual occurrence without touching the others. It's deliberately simple: no complex RRULE engine, no « every third Tuesday of the month » rule, because in gaming community practice the covered case (weekly raid, weekly training) handles 95% of needs.

Are Discord and site signups really in sync, or is there some async lag?

Truly in sync. When a member clicks Yes on the site, the Discord embed updates automatically; when a member clicks a signup button on the Discord embed, their signup appears on the site. Data uniqueness comes from the Game Org server, which acts as source of truth — Discord and the site are two interfaces on the same signups. No risk of a member showing signed up on one side and not on the other.

And how does it look in practice?

See how Game Org takes shape inside your guild.

Ready to plan once and let Discord follow?

Create your Game Org space for free, configure your event categories, plug Discord in in two clicks. Automatic publishing, bidirectional signups, personal agenda — all of it without paying a thing. One-click roll call via voice detection arrives with Premium.