Your members declare their hangar in 2 minutes
A member joins your org? They log in with their Discord account — no password, no signup — and immediately access the tool. They declare their ships by choosing from a complete catalog covering every Star Citizen model: flyable, concept, LTI, packs.
Two modes to build a hangar: one by one for collectors, or bulk import from a Fleetyards.net JSON export. Five seconds to digitize a 40-ship hangar. Each ship can be named, its livery specified, its notes added — just like a real hangar.
- Complete official catalog: flyable, concept, LTI, packs
- Fleetyards.net import in one click — dozens of ships digitized in seconds
- Automatic loaner handling: declare a Javelin, Game Org knows your pilots currently have the Idris-P and MPUV Cargo on loan
- Per-ship customization: custom name, livery, operational status

Your org's power, at a glance
Once hangars are declared, the Fleet dashboard aggregates everything. You see in seconds your organization's real capacity: total ships, available cargo SCU, cumulative AUEC value, which models dominate your arsenal.
Distribution charts show you where your org is strong and where it has gaps. Too many combat ships, not enough medical support? An underequipped mining section? Everything jumps out on a single view. Click on a section, and you immediately see which members compose it and what ships they fly.
- Key figures: total ships, cargo SCU, cumulative AUEC value, power index
- Visual breakdown by career (combat, transport, mining, exploration, support)
- Top 10 most represented models in your org
- Instant drill-down: click, see the members concerned

Find who flies what, without pinging all of Discord
«Who has a Carrack available Saturday?» You've posted this line a hundred times. And a hundred times, you've waited fifteen minutes for two replies — one from a member who wasn't even online.
With the Fleet explorer, you filter live by type, size, career, section, role. Looking for a medium refueling ship for a combat section next weekend? Three clicks: you have the list of members who own one, ranked by reliability and availability.
- Combinable multi-criteria filters: type, size, career, section, status
- «By section» view: each officer sees their own division's fleet
- Search by member name, ship name, or model
- Instant results — no more @here on Discord

Compose your crews in 30 seconds instead of 30 minutes
This is where everything plays out: Saturday 9pm, you brief sixty pilots for a mining convoy in Pyro. Before Game Org, you opened a Google Doc, listed ships by hand, pinged pilots one by one on Discord, copied crew assignments — and thirty minutes later you maybe had a plan.
With the Mission Control module, you select your ships from three sources of your choice: the general catalog, a specific member's hangar, or the org's available pool (what your members have declared they'll lend). You assign each seat — bridge, logistics, weapons, engineering, hold, cargo — to connected members. Tactical and authority roles structure the chain of command. A Hercules C2 with five crew seats, assigned in 30 seconds.
- Three selection modes: org catalog, member's hangar, available pool
- Multicrew seat assignment: bridge, logistics, weapons, engineering, hold, cargo
- Tactical and authority roles to structure the chain of command
- The «available» pool is a real-time calculation — zero double entry

Your data stays yours
Community Star Citizen tools share a common flaw: they publicly expose your fleet. A spy from an enemy org visiting your Fleetyards page sees your power in the clear. Your battle plans are vulnerable before they've even been formulated.
Game Org works differently. Every organization has its own isolated space. Data never flows between orgs — even for a member present in several. And inside your org, you decide who sees what.
- Total isolation between orgs: your data never leaks, even for multi-org members
- Granular permissions: full fleet for the council, section fleet for officers, personal hangar for each member — you set the rules
- Zero public showcase: unlike Fleetyards, your fleet is neither indexed nor shared. It stays private by default.
FAQ