Game Org module · Add-on Star Citizen

Star Citizen Fleet: command your organization's ships without Excel

You run an org of 50, 500 or 5,000 members. Every month, you try to figure out who has what ship to put together a mining convoy or a raid. Between the Google Sheet nobody updates, the Discord messages «who has a C2 available Saturday?» and the Fleetyards exports lost in a 2023 DM, the answer takes three days.

Game Org digitizes your members' individual hangars, aggregates your fleet's collective power into concrete numbers, and connects it directly to event planning. No signups to manage: your members log in with their Discord account and automatically find their org. You see your fleet's total capacity at a glance, your members declare their ships in a few clicks or via Fleetyards import, and you compose your multicrew missions without leaving the tool.

Your members declare their hangar in 2 minutes

A member joins your org? They log in with their Discord account — no password, no signup — and immediately access the tool. They declare their ships by choosing from a complete catalog covering every Star Citizen model: flyable, concept, LTI, packs.

Two modes to build a hangar: one by one for collectors, or bulk import from a Fleetyards.net JSON export. Five seconds to digitize a 40-ship hangar. Each ship can be named, its livery specified, its notes added — just like a real hangar.

  • Complete official catalog: flyable, concept, LTI, packs
  • Fleetyards.net import in one click — dozens of ships digitized in seconds
  • Automatic loaner handling: declare a Javelin, Game Org knows your pilots currently have the Idris-P and MPUV Cargo on loan
  • Per-ship customization: custom name, livery, operational status
Game Org ship catalog screen with the add-to-personal-hangar modal
The Game Org catalog shows every Star Citizen ship with filters by manufacturer, type and career.

Your org's power, at a glance

Once hangars are declared, the Fleet dashboard aggregates everything. You see in seconds your organization's real capacity: total ships, available cargo SCU, cumulative AUEC value, which models dominate your arsenal.

Distribution charts show you where your org is strong and where it has gaps. Too many combat ships, not enough medical support? An underequipped mining section? Everything jumps out on a single view. Click on a section, and you immediately see which members compose it and what ships they fly.

  • Key figures: total ships, cargo SCU, cumulative AUEC value, power index
  • Visual breakdown by career (combat, transport, mining, exploration, support)
  • Top 10 most represented models in your org
  • Instant drill-down: click, see the members concerned
Game Org Fleet dashboard with the four key figures and distribution charts
The Fleet dashboard aggregates in real time the hangars of all active members.

Find who flies what, without pinging all of Discord

«Who has a Carrack available Saturday?» You've posted this line a hundred times. And a hundred times, you've waited fifteen minutes for two replies — one from a member who wasn't even online.

With the Fleet explorer, you filter live by type, size, career, section, role. Looking for a medium refueling ship for a combat section next weekend? Three clicks: you have the list of members who own one, ranked by reliability and availability.

  • Combinable multi-criteria filters: type, size, career, section, status
  • «By section» view: each officer sees their own division's fleet
  • Search by member name, ship name, or model
  • Instant results — no more @here on Discord
Fleet explorer with active filters and filtered ship list
Filtering the fleet by type, section and availability takes seconds.

Compose your crews in 30 seconds instead of 30 minutes

This is where everything plays out: Saturday 9pm, you brief sixty pilots for a mining convoy in Pyro. Before Game Org, you opened a Google Doc, listed ships by hand, pinged pilots one by one on Discord, copied crew assignments — and thirty minutes later you maybe had a plan.

With the Mission Control module, you select your ships from three sources of your choice: the general catalog, a specific member's hangar, or the org's available pool (what your members have declared they'll lend). You assign each seat — bridge, logistics, weapons, engineering, hold, cargo — to connected members. Tactical and authority roles structure the chain of command. A Hercules C2 with five crew seats, assigned in 30 seconds.

  • Three selection modes: org catalog, member's hangar, available pool
  • Multicrew seat assignment: bridge, logistics, weapons, engineering, hold, cargo
  • Tactical and authority roles to structure the chain of command
  • The «available» pool is a real-time calculation — zero double entry
Vessel selection modal in Mission Control with the three modes: catalog, member hangar, org pool
Three ways to pick a ship, depending on whether you're running an internal or open event.

Your data stays yours

Community Star Citizen tools share a common flaw: they publicly expose your fleet. A spy from an enemy org visiting your Fleetyards page sees your power in the clear. Your battle plans are vulnerable before they've even been formulated.

Game Org works differently. Every organization has its own isolated space. Data never flows between orgs — even for a member present in several. And inside your org, you decide who sees what.

  • Total isolation between orgs: your data never leaks, even for multi-org members
  • Granular permissions: full fleet for the council, section fleet for officers, personal hangar for each member — you set the rules
  • Zero public showcase: unlike Fleetyards, your fleet is neither indexed nor shared. It stays private by default.

FAQ

Frequently asked questions

Do my members have to create a Game Org account?

No. If they're on your Discord server, they automatically have access to Game Org via their Discord account. Zero signups, zero passwords to manage — your Discord is the source of truth, Game Org connects to it.

Does Game Org sync with Fleetyards.net?

Manual JSON import takes one click and five seconds. Continuous real-time sync doesn't exist (Fleetyards API limitations), but import can be repeated at will whenever a member adds a ship on Fleetyards.

Can we declare unreleased ships, LTI and packs?

Yes — the catalog covers every Star Citizen ship: flyable, concept, LTI, packs and bundles. Loaners are handled automatically — when a member declares a Javelin (capital ship still in concept), Game Org knows they currently have the Idris-P and MPUV Cargo on loan, and integrates them into missions.

Who sees my org's full fleet?

Only the roles you designate. You define permissions by Discord role: full fleet for the council, section fleet for officers, personal hangar only for standard members. No access is forced — everything is configurable.

Is my data isolated from other organizations?

Total isolation. Each organization has its own isolated space, and data never flows between orgs — even for users who are members of several organizations simultaneously. No leak, no overlap, no public showcase.

Are ships lent for an event removed from personal hangars?

No. The «available» pool is a real-time calculation based on what your members have declared they'll lend, but their ships stay in their personal hangar. Zero double entry, zero confusion.

And how does it look in practice?

See how Game Org takes shape inside your guild.

Ready to stop managing your fleet on Excel?

Create your Game Org space for free in a few minutes. Your members will log in via Discord — no signups to manage, no friction.