Game Org module · Cross-game

Giving notice should never cost you points.

In most orgs, absences are handled on the fly: a message in a channel, a mention to an officer, a promise everyone forgets. Come raid night, four people are missing and nobody knew. Worse: the member who gave notice three weeks ahead shows up as absent, exactly like the one who never comes. The Absences module solves both at once — visibility for leadership, fairness for the member.

A covered absence no longer hurts engagement.

This is the reason the module exists, and by far the most important one. Your engagement score measures attendance, reliability and consistency. Without absence management, it draws no distinction between the member on holiday who told you and the one who has gone silent for two months. Both lose points the same way.

With the module on, a declared and covered absence does not count as an unexcused absence. The score goes back to being what it claims to be: a measure of engagement, not a measure of availability. Your members stop being punished for having a life.

  • A covered absence is neutralised in the engagement calculation
  • The member who gives notice is no longer confused with the one who vanishes
  • Promotion and reserve decisions finally rest on honest data
Two member cards side by side: the same three missed sessions, covered on one side and unexcused on the other, and two opposite engagement scores — 78 against 41
Same nights missed, two scores. The difference: one of them said so.

The member declares it. Taken into account immediately.

No form to request, no officer to chase. From their own space, the member declares planned unavailability — a weekend, two weeks, an exam, a deployment. The declaration takes effect immediately and they can see their upcoming and current absences at any time.

The whole thing takes ten seconds, which is the only level of effort an org can realistically expect people to sustain. A process that requires contacting someone is never followed.

Absence declaration screen: the member enters their unavailability dates, with their upcoming absences listed below.
The member logs their own absence. Nobody to chase, nothing lost in a Discord channel.

Who's around this week? One screen answers it.

On the leadership side, the dashboard answers the only question that matters before planning anything: who do I have, and when. Four counters up top — available, absent, pending validation, total headcount — then the day-by-day breakdown and availability group by group.

You see at a glance that Dawn is at full strength but Eclipse loses a third of its people on Thursday. You decide beforehand, not on the night when the raid has already started.

  • Day, week or month view, depending on your planning horizon
  • Absentees per day across the period — the gaps show up instantly
  • Availability by group, as real headcount over total headcount
  • Planning tab for the calendar reading
Absence dashboard: available / absent / pending / headcount counters, absentees per day and detailed availability by group.
The whole org's availability, by group and by day, before you even open the operations calendar.

You choose what goes through and what gets arbitrated.

Not every org treats absence the same way. A relaxed community lets everyone log whatever they want; a unit running planned operations wants a say. The module configures both ways: absences can go straight through or sit in a validation queue, with permissions by role.

That's what the dashboard's "pending" counter is for — it flags what needs a decision, without anyone having to go looking.

Absences module configuration: the operating mode — direct reporting or approval — then the rules, required reason and minimum notice
Direct reporting or approval: you choose, and the rules follow.

FAQ

Frequently asked questions

Does declaring an absence cost me engagement points?

No — quite the opposite. A declared and covered absence is not counted as an unexcused absence in your engagement. Without the module, the member who gives notice and the one who stops showing up are treated identically — which is precisely the unfairness this module fixes.

Is the module available whatever game we play?

Yes. Absences are not specific to any universe: whether you run MMO raids, Star Citizen operations or RP sessions, "who is available on Thursday" is the same question. The module is enabled from your organisation's administration, like the others.

Does an officer have to approve every absence?

That's up to you. The module supports both: direct declaration, or a validation queue with permissions by role. The dashboard permanently shows how many absences are pending, so nothing lingers.

Do absences post automatically to Discord?

The module lives in your Game Org space: the member declares, leadership reads the dashboard. We would rather announce what exists today than an integration still to come — when automatic Discord posting arrives, it will be documented here.

And how does it look in practice?

See how Game Org takes shape inside your guild.

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Stop counting absentees the night before the raid.

The Absences module is part of the free core. Deploy your organisation and switch it on in a minute.